A Miniature Odyssey

Miniature Gaming Reviews, Tutorials & Musings

Servo Skull Musings: Farewell to the Fantasy Flight/Games Workshop Alliance — February 4, 2017

Servo Skull Musings: Farewell to the Fantasy Flight/Games Workshop Alliance

This is not meant to announce or rehash old news. It is old news; months old. I have taken that time instead to reflect on that impact, and work towards completing a few collections before it is too late. I suppose it is never too late, but when Ebay prices soar, they tend to truly soar.

A few months ago Fantasy Flight Games announced on their website that as of this forthcoming February 28th, their licence agreement with Games Workshop comes to an end. This means that all products involving the Talisman, Warhammer Fantasy and Warhammer 40,000 licences, will for all intents and purposes cease to exist with the exception of the libraries of collectors and the profiteering of Ebay and Amazon.


Whether this licence expiry is mutual, or by one of the parties in particular may never be disclosed. What we can safely say is that Fantasy Flight still has some potent licences including Star Wars, Lord of the Rings and A Game of Thrones in addition to a plethora of other gaming options.

We also know that GW has been aggressively pursuing changes to the way they conduct their own business brands. Ignoring the sometimes questionable video game licences, they have put out more exciting projects in the past twelve months then they have in recent years. They have launched major expansions across their core Sigmar and 40K brands along with many system-compatible yet self contained boxed sets. In addition to this, the Horus Heresy is continuing to expand in their Forge World line-up and with the Calth and Prospero sets. The Horus Heresy is invading the more accessible sides of GW.

The legend of the once scuttled Specialist Games division of GW seems to be seeing a potential resurrection. Inquisitor, Necromunda, and Battlefleet Gothic are still played albeit without GW support. Warhammer Quest made its return. Other self-contained boxes have been regularly appearing. Is there potential hope for GW to bring back the RPG components of their offerings? Is this simply GW understanding that they have potentially been cannibalizing their product development options?

A rare photograph of the often rumoured illegal Battlefleet Gothic tournaments. It is believed that this photo was taken behind an unidentified restaurant in Saigon.

Truth be told in this humble opinion, Fantasy Flight did a fantastic job with their access to the GW properties. I say this for a simple reason. Anyone who visits either Lexicanum and the 40K Wikia has probably noticed how much of the guts of those articles is from content created by Fantasy Flight; Dark Heresy, Deathwatch, Only War and Rogue Trader. So much of the interesting fluff has come from those product lines; lines produced under licence by Fantasy Flight Games.

While GW proper has produced an increased quantity of books, supplements and releases in the past year it has also seen an increased level of quality to boot. In my time with 40K, the best produced and executed sources for 40K canon has been a tie between the Imperial Armour and Horus Heresy Books of Forge World, and the RPG source books from Fantasy Flight. The reason for the tie is simply because they approach their offering of canon from different perspectives.

The Imperial Armour and Horus Heresy Books provide all manner of history and details and battle campaigns suitable to satisfy the big picture. The Fantasy Flight options provide a less seen picture; planets, sectors, cities and cultures delved into with incredible depth and fantastic illustrations. Ever wondered what life is like on countless worlds? The RPG books have you covered.

In that sense, the end of this era is a sad time. Perhaps the torch will simply pass back to GW and this will be their evolutionary renaissance; a necessary sacrifice serving as harbinger to great things yet to come. More disappointingly though, perhaps my collection of Rogue Trader books will never be complete.

Those books were and remain incredible sources of fluff. I purchased many volumes, and have never played a RPG in my life. What they contain however, is something that any 40K fan will appreciate and enjoy regardless of their intentions to play any of the RPGs. That alone speaks volumes to their quality.

As always, questions, concerns, comments and existential dilemmas are welcome.

Regards, Mr Kalidor

Assassinorum Execution Force — July 3, 2015

Assassinorum Execution Force

Assassins Assemble!

After a few weeks of ‘playing’, my set of Assassinorum Execution Force is nearing completion. I quoted the word playing because this was for all intents and purposes new ground for me which in turn forced me to test out new methods previously alien to me.

Firstly it should be noted that all four of the Assassins; Vindicare, Eversor, Callidus and Culexus are magnificent sculpts and were an absolute pleasure to paint (and in some cases correct paint then paint again). Despite the kit being rounded off with some off-the-shelf Chaos models I also had great fun working on the Chaos Terminator Sorcerer.

As for the cultists, well that is for another post.

With regards to the four assassins and Chaos Lord, I stuck fairly close to the source material. After all, why wouldn’t a super powered, highly skilled, universe renowned agent of the Imperium not wear black? In order to offset the black I found myself turning all straps, pouches and similar accoutrements being painted red. I also found opportunities to experiment with additional colours wherever possible.

Due to the amount of strapping on the Eversor, he ended up being predominantly red and black eliminating much need to accent or contrast further.


The Callidus ended up being the most colourful with her pink and blue hair and green power weapons offsetting the black bodysuit and red straps.

Similarly the glowing affect I attempted to play with on the Cullexus Assassin which I feel worked well and added some much needed colour to the otherwise metallic and black character with a few red straps.

Finally, and most challengingly was the Vindicare. The Vindicare was by far my favourite model and has been my favourite assassin for two decades. Unfortunately as the classic super sniper there was little vibrancy to bring out. Although I believe he turned out fine I think he could have benefited from some dazzle!


As for the Terminator Lord, he was an experiment every step of the way; from airbrushing through to his blood staff, every part of him started with ‘I wonder how this would look?’ or ‘I wonder what this will do?’. The end result I am however happy with. I will need to continue to work on the glowing effect around the face. Although acceptable I feel like I missed the mark.

More to follow after actually playing a game or two…